Appliance of Gaming Technology in Life Sciences

In a relatively short period, the gaming industry has evolved from near obscurity to a major industry. The gaming industry in the Netherlands has increased tenfold since 2002 and forms a rich and vibrant part of the Utrecht economy. In recent years the gaming industry has become more and more involved in other industries; the industry is bridging multiple worlds. Gaming technology is being used amongst others for defence, architecture, education and Life Sciences.



In Utrecht, the gaming capital of Europe, the appliance of gaming technology in life sciences is being put to serious use. An example includes the computer game Air Medic Sky 1, a video game that provides young doctors with new techniques to enhance their performance. The game is developed by the University Medical Centre (UMC) Utrecht and won the prize for best serious game of 2011 at the Serious Play Conference in Washington.

In the article “The play’s the thing” , the Economist of December 10th 2011, another good example is being given of the importance of the use of gaming technology in Life Sciences, more specifically molecular biology and the quest to understand the way in which proteins fold:

“Proteins are complicated chemicals made of long chains of amino acids, the tiny chemical building blocks of life. ... Badly folded proteins are implicated in various forms of cancer as well as neurological diseases. Computers can recognise a well-folded protein when presented with one, but actually finding it calls for the sort of pattern recognition and lateral thinking that they struggle with. Scientists have tried to deal with the problem by using enormous computing power to sift systematically through billions of possible configurations. But in 2008 a team from the University of Washington tried a different approach. They released a program called “Foldit” that turned protein-folding into a free online puzzle game. Players are presented with a protein and given the task of finding its most energy-efficient shape by fiddling with its structure. A better shape means a higher score; dramatic progress is rewarded with lots of extra points, pleasing sound effects and a little shower of virtual streamers. The controls are simple and intuitive, and there are friendly tutorials to tell novices what to do. Online leader boards let players compare solutions to foster competition.

By turning their problem into a game, the scientists have harnessed thousands of human brains without specialist knowledge to work on protein-folding… “Foldit” and its 46,000-plus users have already made serious contributions to biology. A paper published in the September issue of Nature Structural and Molecular Biology shows that “Foldit” players were better than any computer algorithm at modelling the structure of a protein used by retroviruses such as HIV, which causes AIDS”

For more information on life sciences and gaming technology contact jan@investinutrecht.com

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